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Roberto Aguilar

Data Analyst @ McKinsey & Company

Welcome to my portfolio website, any views, material or statements
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Player Retention and Cohorts Creation Pipeline in Brawl Stars with Non-Supervised Models

Brawl Stars is one of the action-packed multiplayer gaming experiences offered by Supercell, the Finnish mobile game development company known for hits like Clash of Clans and Clash Royale. This company has consistently churned out hit after hit, racking up billions of downloads and earning a reputation as one of the most innovative and successful mobile game studios in the world. Part of their success is due to their solid data practices.

Interpreting changelogs with ANOVA tests on DOTA 2

In the world of Multiplayer Online Battle Arena games, also known as MOBA, a changelog is a list of updates that developers make to their games. These modifications are usually minor, but they can be meaningful if they affect the gameplay. Among the major big titles in the MOBA genre is DOTA 2, which according to Minotti (2015), “this game together with League of Legends (LOL), is considered the state-of-the-art in the genre of MOBA, considering that this game emerged from a mod of the widely known MMORPG, World of Warcraft, which then transformed into a major team-based strategy game” according to Drachen et.

Inspecting Control Mechanics using t-tests on Fallout New Vegas

The plot of the sequel of Fallout 3 takes context in the year 2281, 4 years after the first escape from Vault 101, within a post-apocalyptic world after the Great War. This RPG has an open world inspired by cities such as Nevada, California, Arizona, and Utah, allowing users to have a large number of places to explore and a world with NPCs to interact with, ideal for developing behavioral and exploratory analysis.

Leveling Difficulty in Candy Crush Saga

Today’s analysis will lead us to a world fulfilled with divine puzzle adventures at the side of Tiffi and Mr. Toffee, in which we’ll glimpse the success rate of more than 6800 peers with eagerness for treats. The game is Candy Crush Saga a record-breaking mobile game developed by King, a subsidiary of Activision Blizzard since 2016. In terms of its gameplay, this game used to have a total of 816 episodes, until one of the major add-ons was removed (Dreamworld).

A/B Testing with Cookie Cats Game

A lot of things come to mind when we hear the name Cookie Cats, and probably is not what we think since is hard to associate both words, it’s about meow-sicians (Belle, Ziggy, Smokey, Rita, Berry). Anyway, Cookie Cats is a mobile puzzle game of “connect-three”-style developed by Tactile Entertainment, a mobile games developer from Copenhagen. To be in context, this game’s main objective is to align 3 cookies of the same kind to feed a cat, and in this way finish each level.

Video Games History explained with Pandas

The industry of video games revenues is reaching the $173.7 billion in value, with around 2.5 billion users enjoying them worldwide, with a forecasted value of $314.40 billion by 2026 according to Mordor Intelligence.

Impressive facts, right? Nowadays this market is no longer considered a simple hobby for kids, it has become a constantly growing giant which attracts more and more customers as it takes advantage of the growth of streaming platforms. But this industry, as we well know, is taking more fields, born from ambitious expectations such as the Nintendo World Championships in the 90’s to what today many have adopted as a lifestyle also known as Esports.

In this exploratory analysis, we will also see one of the events that marked the industry in the 80s. Here is a preview.

Game Development Team Structure

In the next portal, you will find a frame with a diagram. This one displays the distinct roles and sub-roles in a video game development team. This section intends that as you read the Stakeholders section in each of my projects, you can learn about the operations, roles, and skills that each team member must possess. For this, you can read the details at the bottom of the card made for each.